
Using focus and esoterica effects | 641
To place elements
1 Do one of the following:
• To use an Image hose, choose an Image hose brush variant from the Brush library, and then choose a
nozzle from the Nozzle selector on the Media Selector bar.
• To apply paint dabs, select a brush from the Brush library. Not all brush variants are supported by
Place Elements.
2
Choose Window Color Panels Color.
3 In the Color panel, do one of the following:
• If using an Image hose brush variant, set the additional color to black.
• If using another brush variant, set the main color.
If using the Image hose, the effect automatically controls mixing of the additional color with nozzle
elements to produce depth shading. Shadows tend toward black, so black is a good color to use.
4
Choose the Rectangular Selection tool from the toolbox.
5 Drag to create a selection.
This selection determines the location and size of the effect.
6
Choose Effects Esoterica Place Elements.
7 Adjust any of the following sliders:
• Iterations — controls the spacing of iterations. In each iteration, the points distance themselves from
each other on the surface of the virtual sphere. The points start at random locations, so if you set zero
as the number of iterations, the placement of the points is completely random. Higher numbers of
iterations increase the regularity of the spacing.
• Points — sets the number of points to create on the virtual sphere. Each point correlates to an image
element placed.
• Radius Fraction — determines the size of the virtual spheres created at the second and third levels.
The first-level radius is multiplied by the fraction amount to determine the radius of the second-level
spheres.
The fraction is used again between the second and third levels. Higher values (above 1.0) increase
overlapping of the spheres. Lower values (below 1.0) preclude overlapping (when sufficient iterations
are used to distribute the points).
• Oversizing — controls the diameter of the first-level virtual sphere in relation to the selection
marquee. At a setting of 2.5, the sphere fits within the selection. Higher settings shrink the sphere.
Lower settings stretch it beyond the selection.
• Ambient Amount — controls the use of the additional color in elements that appear on the virtual
sphere away from the light source. This is how the clump of placed elements exhibits coherent three-
dimensional shading when black is used as the additional color. The default setting is 0.7, which
produces good shading results. Increasing the value brings in more of the additional color. Decreasing
it reduces additional color mixing.
8 In the Levels area, enable one of the following options:
Hello, im noob :)