
Using lighting and surface texture effects | 655
Before (left) and after (right) adding texture based on a saved alpha channel.
Before (left) and after (right) adding texture based on a layer mask.
To create surface texture based on a channel or layer mask
1 In the Layers panel, select a layer or the canvas.
If you want to use a layer mask, you must select the layer to which the layer mask is attached. Make
sure that the layer mask is not blank.
2
Choose Effects Surface Control Apply Surface Texture.
3 Choose the channel or layer mask from the Using list box.
4 Adjust any of the Apply Surface Texture controls. For more information, see “Apply Surface Texture
controls” on page 659.
Creating reflection maps
A reflection map is an image that is mapped onto a texture to produce the illusion that it’s reflecting light
from the surrounding environment. You can use either a pattern or a clone source image as a reflection
map. Choosing a pattern allows you to quickly apply a realistic reflection. Reflection maps are useful to
create the appearance of chrome or polished metal.
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