Corel Painter X3 Win/Mac, EDU, EN Betriebsanweisung Seite 831

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808 Corel Painter X3 Getting Started Guide
You must consider frame rates to know how many drawings are needed to make actions
smooth, natural, and consistent throughout the project.
The computer can display frames at any reasonable rate. The Frame Stacks panel
provides control over frame display rates. You can preview an animation at a rate of 1
to 40 fps.
To export a Corel Painter movie as an AVI movie
1 Choose File Save As.
2 In the Save Movie dialog box, enable the Save Movie As AVI option, and specify
the number of frames per second.
3 In the Enter Movie Name dialog box, choose a location, enter a name for the file,
and click Save.
4 In the Video Compression dialog box, choose a compression method from the
Compressor list box.
5 Specify the options you want.
6 For some compression methods, you can click Configure to specify additional
options.
Importing and exporting numbered files
Corel Painter supports importing and exporting numbered files. Numbered files are any
series of files that are the same size and resolution, and named following a specific style,
which includes a number at the beginning or end of each file name. For example, the
first frame might be called “Movie01,” the second frame “Movie02,” and so on.
When you export a movie as numbered files, you can import the numbered files into an
application that may not support other movie formats. When exporting, you specify the
filename for the first file. You must include zeros so that all numbered files have the
same number of digits. For example, to create numbered files from 1 to 24, include “01”
in the filename. To create numbered files from 89 to 110, include “089” in the filename.
Importing numbered files is an excellent method of bringing an animation from another
3D or animation program into Corel Painter. The file format of the numbered files you
are importing must be supported by Corel Painter, and the number of digits in each
filename must be the same. When you import numbered files, you create a new frame
stack, and you are prompted to choose a number of onion skin layers and a storage type.
For more information, see “Creating frame-by-frame animation” on page 792.
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